PENERAPAN MEDIA GAME BERBASIS PROYEKTOR VISUAL (GEMPAL) TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS 4 SD

Keywords:
Critical thinking, Learning media, GEMPALAbstract
The purpose of the study was to test the average difference and the improvement of the critical thinking skills of fourth-grade students of Nganguk Elementary School before and after using GEMPAL media in the IPAS subject of natural and artificial appearances. This research uses a quantitative pre-experiment, a one-group pretest-posttest approach. This research will be conducted at Nganguk Elementary School in grade 4, the research subject is 20 students conducted 5 times a meeting. Data collection techniques include interview techniques, observation, tests, and documentation. The data analysis used is the quantitative analysis of the normality test, the paired sample t test and the N-Gain test. The results of the first hypothesis test show that students' posttest scores are higher than their pretest scores, as seen from the paired sample t test results obtained, Sig. 0.000 <0.05, then H0 is rejected and Ha is accepted. The conclusion is that there is an average difference in critical thinking skills before and after the application of GEMPAL media. The second hypothesis of the N-Gain test results of 0.43 shows that there is an increase in students' critical thinking skills after the use of GEMPAL media in a moderate category. Based on the results of the study, it is concluded that there is a difference in the average critical thinking skills of students before and after the use of GEMPAL media. In addition, there is also an increase in students' critical thinking skills after the use of GEMPAL media
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Copyright (c) 2025 Ashfa Al Abid, Erik Aditia Ismaya, Sekar Dwi Ardianti

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